Game Design

October 6, 2022

10:50  -  11:30

Making a game with procedurally generated content is challenging but it’s doubly challenging when you want to add narrative elements and storytelling to the mix. More

13:10  -  13:50

Creating a sequel to a highly successful game is never easy – especially when the studio’s goal is to do more than just a simple “bigger, better and with more explosions”.


16:10  -  16:50

This lecture contains the most important and universal Quest Design lessons, based on the 17 years of experience in video game industry of Paweł Sasko, illustrated by the examples from The Witcher 3 and Cyberpunk 2077.