Dutch Game Day powered by Control 2022

October 6, 2022


09:30  -  10:10

Horizon Forbidden West is the latest game created by Guerrilla and is the sequel to Horizon Zero Dawn published in 2017. The animation team worked hard to produce new mechanics, features and enemies for Aloy’s new adventure. More


10:10  -  10:30

When it comes to the development of a multiplayer game, putting in place the right hosting infrastructure is crucial to the long term success of your game. More


10:30  -  10:50


Using the most popular song from Unexplored 2, composer Matthijs Dierckx, explains how a composer can make your indie game sound like orchestras and choirs beyond your budget. More


10:30  -  10:50

In this talk Mike Hergaarden shares M2H’s story and lessons learned on their road from indie to AA.  More

Rami does Rami

Blue Stage

10:50  -  11:30

Rami Ismail will do a talk at the Dutch Game Day powered by Control. That we know for sure. But that’s about all we know.  More


10:50  -  11:30

Making a game with procedurally generated content is challenging but it’s doubly challenging when you want to add narrative elements and storytelling to the mix. More


11:30  -  12:10

Management games are on the rise. But how do you develop these complex games efficiently with a small team? More


11:30  -  12:10

This lecture will go through Broken Arms Games post-release strategy for “Hundred Days – Winemaking Simulator” in order to keep up sales numbers and make the most out of the game for a year straight. More


13:10  -  13:50

Creating a sequel to a highly successful game is never easy – especially when the studio’s goal is to do more than just a simple “bigger, better and with more explosions”.

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13:10  -  13:30

Sound & Vision has been archiving games from the Netherlands for several years. Games are valuable cultural heritage and deserve to be preserved for eternity. We can’t do that just by ourselves. More


13:30  -  13:50

It’s 2022 and the Games Distribution still majorly still works as if the industry would still sell physical copies. More


13:50  -  14:30

In this talk Kela will be deconstructing her strategy to developing, pitching and marketing Mail Time as well as how she’s been approaching building a network in the game industry when starting from scratch.

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13:50  -  14:30

Here’s how you can prototype super duper fast, and also never manage to release a single game(almost)! More


14:30  -  15:10

 

For the longest time, the most critically acclaimed games have been the ones with the darkest themes and grimmest depictions of life— now there’s room at the table for developers who strive to do the opposite. More


14:30  -  15:10

A design path of limitation and constraint offers technical challenges, but it can also be a source of inspiration and offer a meaningful artistic journey of experimentation and discovery. More


15:30  -  16:10

Three producers with diverse backgrounds share how they elevate their teams to the next level, enabling them to maintain scope while delivering on time and staying on budget. More


15:30  -  15:50

 

In this presentation Christel van Grinsven will share the latest facts and figures about the Dutch video game industry More


16:10  -  16:50

This lecture contains the most important and universal Quest Design lessons, based on the 17 years of experience in video game industry of Paweł Sasko, illustrated by the examples from The Witcher 3 and Cyberpunk 2077.

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