Sessions

October 6, 2022


9.00  -  17:00

More sessions will be announced soon

Want to see talks from previous years, please check out our YouTube channel.


TBD  -  TBD

Creating a sequel to a highly successful game is never easy – especially when the studio’s goal is to do more than just a simple “bigger, better and with more explosions”.

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TBD  -  TBD

In this talk Kela will be deconstructing her strategy to developing, pitching and marketing Mail Time as well as how she’s been approaching building a network in the game industry when starting from scratch.

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