How to design a AAA sequel – methods used during the pre-production of Dying Light 2 Stay Human

October 6, 2022

Tymon Smektala

Lead Game Designer

13:10  -  13:50
Blue Stage

Creating a sequel to a highly successful game is never easy – especially when the studio’s goal is to do more than just a simple “bigger, better and with more explosions”.

The talk will explain some of the decisions the team took while designing Dying Light 2 Stay Human, from the game’s inception, through its development, to some hair-raising moments right before the launch!

Session Category :  Dutch Game Day powered by Control 2022  Game Design