A design path of limitation and constraint offers technical challenges, but it can also be a source of inspiration and offer a meaningful artistic journey of experimentation and discovery. This talk gives insight on how creative limitations have become the bedrock for his design choices, culminating in Tomas Sala’s game The Falconeer and his new game Bulwark. Nearly a decade ago Sala decided to limit himself by only creating game art without the use of textures. He’ll showcase many of the ‘outside the box’ tech-art solutions that resulted from that journey. And how these combined to form a cohesive and honest visual style that is more than the sum of its parts.