Here’s how you can prototype super duper fast, and also never manage to release a single game(almost)!
Lee will be talking about the different things that you can do in order to speed up prototyping, whether engine-specific, technical or frameworks. At half way through the talk, he’ll be switching unto the pitfalls of where prototyping can go wrong, introducing a quick interactive session with the crowd, and concluding on how circumstances including the approach of this rapid development type has affected his ability to finish games.
Session Category : Code Dev stories Dutch Game Day powered by Control 2022