In this talk Roel will be showing the three design methods that RageSquid applied to create, shape and evolve the design of their new downhill mountain biking game ‘Descenders’.
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How do you create a game from a simple gut feeling without knowing what the end product will look like?
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Matthijs van de Laar will talk about how they raised more than €121.000 through a preparation phase that relied on looking at Kickstarter statistics and best practices of other campaigns.
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