Dutch Game Day 2022 speakers

In his role as CTO at i3D.net (a Ubisoft company), Stefan Ideler (He/Him) has worked on the scaling numerous AAA multiplayer games to millions of players worldwide More

Karel Millenaar (He/Him) has designed everything from playful installations to educational games for over 14 years with FourceLabs. More


Elisa Farinetti (She/Her), class 1987, former web/app developer, co-founded Broken Arms Games studio together with Yves Hohler in 2017. More

Hailing from Lebanon, Lee Hammoud (He/Him) has over seven years of Unreal Engine experience, working on several indie games over this span. More

Eric Bartelson (He/Him) works as a freelance journalist for various magazines, websites and tv. More

Zuraida Buter (She/Her) is a playful arts curator with close to 20 years of experience. More

Sacha (She/Her) is the Marketing & Recruitment Coordinator at Paladin Studios, supporting their People & Culture team. More

Sly Emenike (He/Him) is a game producer at Ronimo Games. After completing Blightbound, they are now working on a new game, which is currently unannounced. More

Rebecca Fernandez O’Shea (She/Her) is a graphics programmer at Nixxes Software, Playstation Studios, in Utrecht. More

Nixxes Software

Tomas Sala (He/Him) is an independent solo developer of BAFTA Nominated The Falconeer and it’s follow up Bulwark. Hitherto, best known to most gamers for his exotic Skyrim Mod series, Moonpath to Elsweyr. More

Rami Ismail (He/Him) is a Dutch-Egyptian independent games & tool developer with over 20 titles across PC, console, web, and mobile. More

Christel van Grinsven (She/Her) is the operations manager at Dutch Game Garden. As part of the management team, she has helped build Dutch Game Garden to be the number one game hub in Europe More

Matthijs Dierckx (He/Him) is the award-winning composer for the Unexplored franchise and other games. More

Manuel Kerssemakers (He/Him) is co-founder and tech-lead at Abbey Games. He started his adventures in the game industry using GameMaker, participating in numerous game jams. More

Willem Hilhorst (He/Him) is active as Storyteller for The Netherlands Institute for Sound & Vision. He mainly works as a researcher for the new museum and focuses “Tell’ and “Play”. More

Mike Hergaarden (He/Him) has been working on games for 18 years and is running M2H together with brother Matt. He has a passion for multiplayer game development. More


Paweł Sasko (He/Him) started working in the gaming industry almost right away after high school and for the past 17 years created multiple games, while for 11 years works in CD Projekt RED. More

Richard Oud (He/Him) is the Studio Animation Director at Guerrilla, a PlayStation Studio based in Amsterdam, The Netherlands. More

Reza Hooshangi (He/Him) has been a game developer and programmer for 10+ years. His last role has been the technical lead of Children of Morta. More

Dead Mage

Emrah Kara (He/Him), CEO and Founder of Amsterdam-based VaultN b.v. comes with a successful track-record in Digital Distribution. He launched multiple startups with 7-digit € valuations and successful exits More

Originally from Canada, Rachel Schachter (She/Her) is a producer at the game development and porting studio Codeglue, in Rotterdam. More

Es Hoffman (She/Her) is a Producer at Silver Rain Games and is currently working on a very exciting unannounced EA Originals title.


Astrid Huntjens (She/Her) is a Technical Art Producer at Guerrilla.



Esmeé van’t Hoff (She/Her) is one of the Organizers behind Wholesome Games, while also being a game developer herself; currently working on Tracks of Thought.


Having joined EA’s XDI team in 2022, Juney Dijkstra (She/Her) was the first to be located in Europe, being based out of The Netherlands & supporting EA teams and partners with a European focus.



Kela van der Deijl (She/Her) is a game developer and 3D artist, currently working on Mail Time.


Tymon Smektala (He/Him) is an active member of the games industry for more than two decades. First in journalism, later in development.