Stefan Ideler


In his role as CTO at (a Ubisoft company), Stefan Ideler (He/Him) has worked on the scaling numerous AAA multiplayer games to millions of players worldwide, including games from The Division and Rocket League franchises. He is responsible for solving the technical challenges which arise when scaling and integrating services with both cloud and bare metal servers to thousands of’s servers in its dozens of locations worldwide. Within he is also responsible for managing the software development of’s cutting-edge ONE Game Hosting platform, which is specifically built to the needs of game developers and to deliver low latency experiences to its end-users.

Games that Stefan worked on: Rocket League, The Division