Rachel Schachter


Originally from Canada, Rachel Schachter (She/Her) is a producer at the game development and porting studio Codeglue, in Rotterdam.

Her experience includes working with multidisciplinary teams as a producer and project manager in various industries, such as, game development, online commerce, and analytics. Using both Scrum and Agile methods, she has helped teams increase efficiency and anticipate bottle necks in order to keep them productive and on track. Most recently she has worked on bringing the Shadowrun Trilogy to consoles.

Games that Rachel worked on:Shadowrun Trilogy: Console Edition

Producer Panel: Elevating your team to the next level
October 6, 2022
Blue Stage
15:30  -  16:10