Hundred Days: a postmortem on a winemaking sim game

October 6, 2022

Elisa Farinetti

Business Developer

11:30  -  12:10
Blue Stage

This lecture will go through Broken Arms Games post-release strategy for “Hundred Days – Winemaking Simulator” in order to keep up sales numbers and make the most out of the game for a year straight.
Taking care of a released product daily is making a huge impact on Broken Arms Games finances and they want to share their best practice on how they do that. They believe some of that information can help other developers to take care of already released games and gain some extra money completely unexpected.

Session Category :  Business  Dev stories  Dutch Game Day powered by Control 2022