Creating quests in the open world of ‘Horizon Zero Dawn’

November 29, 2017

Leszek Szczepański

Leszek Szczepański

Senior Gameplay Programmer


13:30  -  14:10
Hertz

Horizon Zero Dawn

After a decade of making first person shooters, Guerrilla Games has undertaken a task to create an open-world action role playing game. The large open-world nature of Horizon: Zero Dawn required a system that would allow for efficient creation of non-linear quests.

This talk will discuss how quests with branching story-lines are made and managed in Horizon Zero Dawn, advantages and disadvantages of the chosen approach and how it compares to solutions used in other RPGs.

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Session Category :  Code  Control Conference 2017