Creating an ‘optional’ storyline for RIVE

September 28, 2016


11:00  -  11:30
Pandora

rive_screenshot_1

For 2D shooter/platformer hybrid RIVE, Two Tribes and writer Niels ’t Hooft aimed to create an ‘optional’ storyline that wouldn’t bother those players who just came for the action.

When Two Tribes announced that RIVE would be its very last game, the story took on a deeper meaning about game development and creativity. But its essence remained intact; you can still shoot the messenger. Literally.

In this talk, Niels ’t Hooft will share how the development of RIVE’s plot and characters, and of the in-game story delivery mechanics, went hand in hand to create something unique.

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Session Category :  Control Conference 2016  Game Design