Animating Broken Age, Development of the Style and Workflow

September 28, 2016

Raymond Crook

Raymond Crook

Lead Animator

17:30  -  18:30


Raymond Crook will go into detail the animation process that was developed in house for the point and click adventure game Broken Age.

He will share early examples from the R&D period to show how Double Fine came to the final look in the shipped game. Also discussed will be why they made the decision they did and what the implications of those decisions were. Audience members will have a thorough understanding of the process and will be able to make informed decisions base on the choices Double Fine made for their own animation pipeline.

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Session Category :  Art  Control Conference 2016