A game design deep dive into ‘Hidden Folks’

November 29, 2017

Adriaan de Jongh

Game Designer

14:50  -  15:30

Hidden Folks

Dive deep into the tiny but important details of Hidden Folks’ game design.

Subjects you can expect to hear about: game mechanics, managing expectations, playtesting, level design, interface design, tools, collaborating, and many other subjects.

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Session Category :  Control Conference 2017  Game Design