A game design deep dive into Hidden Folks

November 29, 2017

Adriaan de Jongh

Adriaan de Jongh

Game Designer


Hidden Folks

Dive deep into the tiny but important details of Hidden Folks’ game design.

Subjects you can expect to hear about: game mechanics, managing expectations, playtesting, level design, interface design, tools, collaborating, and many other subjects.

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Session Category :  Control Conference 2017  Game Design