The Control Conference 2014 will be held at the brand new venue TivoliVredenburg in Utrecht, the Netherlands.
More info soon…
The brand new one-day conference brought to you by the people from Control Magazine.
The Pro Sessions offer a clear focus: development. No talks on business, marketing, and management — this one’s about code, art and game design.
The Indigo Classes (by Dutch Game Garden) will offer a broad and varied selection of sessions geared towards students.
Our goal is to provide attendees with in-depth talks that will boost their skills and inspire their work. To host an event where they can meet, talk and share with their peers. In short: an event that feels like their own: by developers, for developers.
For the best venue imaginable, we choose Pakhuis de Zwijger in Amsterdam.
1. Pro Sessions (all access: price €95): SOLD OUT!
For professionals Control Magazine hosts the Pro Sessions, the most in-depth talks, divided over three tracks: code, art and game design.
2. Indigo Classes (for students, €25): SOLD OUT!
Students are invited to join the Indigo Classes. To deliver the best show possible, we hooked up with the great people of Dutch Game Garden, who will be bringing their famous Indigo Classes to the conference.
And for the best conclusion of the day, Control Magazine and Improvive will host the fifth Control Industry Dinner, home of the annual Dutch Game Awards (tickets and sponsorships sold separately).
Click here for more information on Pro Sessions and Indigo Classes.
Code / programming • Art • Game Design
These sessions will be programmed by Control Magazine in conjunction with the Conference Board, consisting of a diverse group of developers. Part of these sessions will be sponsored by Unity, Microsoft, Softlayer and Vlambeer.
A Pro Sessions-ticket will also provide access to all Indigo Classes.
A host of carefully selected speakers is invited to share their stories and engage in meaningful discussion with the audience. The speakers all have extensive track records and years of experience in the games industry. If you want to deepen your knowledge of game design, or learn about ways to get the most out of your career, the Indigo Classes are essential.
ONLY for students and Pro Sessions ticket holders.
Indigo Classes Track 1
Indigo Classes Track 2
|Accessible with Pro Sessions Pass:|
|Accessible with Indigo Classes Pass:|
|10:30-11:30||Code 1||Art 1||Design 1||Indigo T1 1||Indigo T2 1|
|11:30-12:30||Code 2 | Code 3||Art 2||Design 2 | Design 3||Indigo T1 2||Indigo T2 2|
Lunch Break • Expo • Jobs & Interns Marketplace
|14:00-15:00||Code 4 | Code 5||Art 3||Design 4||Indigo T1 3||Indigo T2 3|
|15:00-16:00||Code 6||Art 4||Design 5||Indigo T1 4||Indigo T2 4|
Divinity: Original Sin is probably the first cooperative RPG with epic and rich singleplayer experience delivered to each player. Swen’s talk will be about challenges of making a deep and interactive world that will react to the actions of both players, never compromising the singleplayer experience and immersion.
Jan-Pieter (JP) van Seventer is development director at Dutch Game Garden, where he helps guide startup game companies on the path to maturity. During a 15-minute lunch talk, he will give you essential tips on what you can do today to get started with your own game studio.
Jeroen de Cloe is co-founder and CEO of Sticky Game Agency. This studio specialises in turning world-renowned intellectual property into super-fun online games. Taking IP from the traditional entertainment industry to interactive media in a short time requires you to be at the top of your game production-wise.
Joost van Dongen is Lead Programmer and Co-founder of Ronimo Games. For the gameplay synchronisation of Awesomenauts, Ronimo uses a purely peer-to-peer architecture. This talk will discuss the big benefits and strong downsides of this unconventional method.
Check regularly for new announcements! Note: speakers schedule subject to change.
For companies: If you’d like to participate in the Career Fair, click here for more information.
Control Magazine is the professional journal for game developers, published in print and online, in Dutch and three times a year in English.
Founders Matthijs Dierckx & Eric Bartelson decided 2013 was the perfect year to start another adventure, and thus started Control Conference.
Pakhuis de Zwijger (venue)
Dutch Game Garden (Indigo Classes)
ImproVive (Dutch Game Awards)
Copyright © 2013 Control Magazine • All Rights Reserved